Combination of video (or other visual material), sensors, and 
performer-controlled technology.
Multisensory performance spaces (including projections, live video, and changes in lighting and sound), modified and controlled by touch or movement, a movable camera, and 1 control device.
Primary beneficiaries:
STX, SKS, Heureka, LPR
Spaces for implementation / possible applications:
E.g. ships, lobbies, event/performance/demonstration spaces
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★Video/lecture materials and artistic/gaming content projected into space: pre-recorded and modifiable under user control by wii-mote (whether autonomously by one viewer/visitor/performer, or in a dialogue of two or more)
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★Modification of content in terms of dynamics, velocity, sequence, or the dialogic communication of persons directly controlling it
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★Output content of spatial elements (objects, surfaces, screens) controlled by wii-mote user
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★Performer interaction with surfaces, projections, and space, mediated by sensors and live camera
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★Layering of performance space: overlap and blending of live feed/pre-recorded/real-time representations and phenomenal 3D space
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★Temporal adjustment of space by said means: e.g. performances presenting historical material could be spatially generated in the overlap of physical space and real-time visual content
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★Demonstrating reciprocal effects of different phenomena, by means of physical space, imagery generated by movement therein (e.g. haptic sensors), live-feed video, action and location(s) of performer(s). Visual loops mutually embedding real-time and pre-recorded material.
Technology:
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–2 x videoprojector, 4000 ANSI lumen
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–MacBookPro
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–Matrox DualHead2Go
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–VDMX-software
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–Eowave pressure sensors
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–2 x Playstation Eye-cameras
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