Combining linear and contingent eventality (light, sound, image) into dramaturgical complexes or compositions, perhaps exhibiting degrees of generativity and self-organisation.
Primary beneficiaries:
STX, LPR, KONE
Implementation / applications:
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E.g. performance spaces, cultural spaces, lobbies / public spaces
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Generative installations, performative elements, gaming applications, demonstrations controlled by user/viewer motion
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Lighting, sound, and visual content (plus other changes of circumstance) tracking and reactive to performer/user/experiencer motion
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(Distal) control of physical, spatial objects and technical mechanisms by means of movement, gestures, and postures
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Immersive spaces with cultural, historical, performative, informative, and ludic content. As the Kinect technology and software develop, markerless motion interaction with 3D virtual elements/spaces will be cost-efficient and precise
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Provides experiential and/or informative interaction spots to public parts e.g. of cruise ships and exposition/festival venues. Applications can easily incorporate commercial and other content.
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Enables diverse generative content as part of user dramaturgy
Technology:
– Microsoft Kinect control for sound, image, and lighting processes
– Stereo PA
–2 video projectors
–Madmapper software