Marleena Huuhka and Harold Hejazi's dialogue-based interview article, "What Even Is Video Game Performance?

Marleena Huuhka and Harold Hejazi and cover of Live Performance and Video Games book

Live Performance and Video Games: Inspirations, Appropriations and Mutual Transfers
Edited by Réjane Dreifuss, Simon Hagemann, and Izabella Pluta

 

Exploring the Boundaries of Performance in Games and Theatre

What even is Video Game Performance?

Marleena Huuhka and Harold Hejazi’s engaging interview article, “What Even Is Video Game Performance?” delves into the multifaceted concept of performance in video games, bridging the gap between digital and live worlds. This thought-provoking discussion is part of the recently published book, Live Performance and Video Games: Inspirations, Appropriations and Mutual Transfers (Transcript Publishing).

In the article, Hejazi and Huuhka discuss how the roles of players, game characters, and virtual environments challenge traditional definitions of performance. The book as a whole brings together international researchers and artists to explore the dynamic relationship between gaming and theatre, covering topics such as immersive theatre, VR, and game-based storytelling.

Find out more about the book here.

29 October 2024, 268 pages
ISBN: 978-3-8394-7173-9