This page lists the last five years (2025-2020). Please find all our publications in TUNICRIS.
Publications
Explore the full list of publications below to discover how the centre’s scholarly output is shaping the future of gameful realities across academia, industry, and society.
2025
Koivisto, J. , Liimatainen, K. , Taipale, T. , & Kellomäki, M. (2025). 3D Microrheology for Microstructural Analysis of 3D Hydrogel Cell Cultures. Poster session presented at 34th Annual Conference of the European Society for Biomaterials, Turin, Italy.
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Demedts, F. , Said-Metwaly, S. , Kiili, K. , Ninaus, M. , Lindstedt, A. , Reynvoet, B. , Sasanguie, D. , & Depaepe, F. (2025). Adaptive Feedback in Digital Educational Games: An Explanatory Item Response Theory Approach. Journal of Computer Assisted Learning, 41(5), Article e70104. https://doi.org/10.1111/jcal.70104
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Elo, C. (2025). Addressing Challenges in Speech Therapy and Augmentative and Alternative Communication: The potential of gamification and e-textiles. (Tampere University Dissertations – Tampereen yliopiston väitöskirjat; Vol. 1171). Tampere University. https://urn.fi/URN:ISBN:978-952-03-3775-9
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Al Masalm, S. , Xi, N. , & Hamari, J. (2025). An experiment on consumers’ perceived fairness of gamified incentives toward oneself and others. InECIS 2025 ProceedingsArticle 9 (ECIS proceedings). AIS Electronic Library. https://aisel.aisnet.org/ecis2025/ethical/ethical/9
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Altarriba Bertran, F. , Márquez Puig, J. , & Corominas, J. (2025). An In-Progress Research through Design Exploration of the Frictions Emerging in Playful Public Expression Systems (and How to Navigate Them). InProceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025(pp. 1-7). Article 59 ACM. https://doi.org/10.1145/3689050.3705998
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Mergianian, C. , Hienonen, N. , Dindar, M. , & Vainikainen, M. -P. (2025). Assessing Computational Thinking Using Log Data: A Scoping Review. In K. Tammets, S. Sosnovsky, R. Ferreira Mello, G. Pishtari, & T. Nazaretsky (Eds. ), Two Decades of TEL. From Lessons Learnt to Challenges Ahead: 20th European Conference on Technology Enhanced Learning, EC-TEL 2025, Newcastle upon Tyne and Durham, UK, September 15–19, 2025, Proceedings, Part I(pp. 306-320). (Lecture Notes in Computer Science; Vol. 16063). Springer. https://doi.org/10.1007/978-3-032-03870-8_21
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Jalo, H. , & Seppänen, M. (2025). Breaking the ICE? Examining the Cognitive, Social, and Psychological Determinants of User Resistance to Electric Non-Road Work Vehicle Adoption. In A. Pucihar, M. Kljajić Borštnar, S. Blatnik, M. Marolt, R. W. H. Bons, K. Smit, & M. Glowatz (Eds. ), 38th Bled eConference: Empowering Transformation: Shaping Digital Futures for All(pp. 533–548). University of Maribor Press. https://doi.org/10.18690/um.fov.4.2025.33
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Laato, S. , Karaosmanoglu, S. , Hamari, J. , Brunnhofer, M. , & Kordyaka, B. (2025). Character Preferences in Competitive Games: A study among League of Legends players. In T. X. Bui (Ed. ), Proceedings of the 58th Hawaii International Conference on System Sciences(pp. 4293-4302). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/109360
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Korventausta, M. , Veermans, M. , Jaakkola, T. , & Järvinen, T. (2025). Civic engagement in early adolescence: a contextual view on the civic-oriented activities among Finnish 6th graders. Scandinavian Journal of Educational Research. Advance online publication. https://doi.org/10.1080/00313831.2025.2506381
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Ahmed, E. , Cosio, L. D. , Genç, Ç. , Hamari, J. , & Buruk, O. O. (2025). Co-Designing Companion Robots for the Wild: Ideating Towards a Design Space. International Journal of Human-Computer Interaction, 1-26. Advance online publication. https://doi.org/10.1080/10447318.2025.2524500
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Bampouni, E. , Xi, N. , Qin, Y. , & Hamari, J. (2025). Cognition in Multisensory Virtual Reality: A Systematic Literature Review. InPACIS 2025 ProceedingsArticle PACIS2025-1851 (Pacific Asia Conference on Information Systems (PACIS)). Association for Information Systems. https://aisel.aisnet.org/pacis2025/emerg_tech/emerg_tech/10
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Siitonen, V. , Ritonummi, S. , Salo, M. , Pirkkalainen, H. , & Mauno, S. (2025). Coping with technostress in the software industry: Coping strategies and factors underlying their selection. Journal of Systems and Software, 225, Article 112341. https://doi.org/10.1016/j.jss.2025.112341
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Laato, S. , Nummenmaa, T. , Yoshida, H. , Chambers, P. , Uhlgren, V. V. , Hu, B. A. , Kordyaka, B. , & Hamari, J. (2025). Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games. Proceedings of the ACM on Human-Computer Interaction, 9(6), 253-276. Article GAMES009. https://doi.org/10.1145/3748604
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Siuda, P. , Harviainen, T. , Hamari, J. , & Gehl, R. W. (2025). Dark Web and Blockchain Security in Focus: Introduction to the Cybercrime Minitrack. InProceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025(pp. 3928-3929). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/109316
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Tan, B. G. , Sakman, Ö. K. , Buruk, O. O. , Genç, Ç. , Havlucu, H. , Beşevli, C. , Yıldız, Z. , Kocaman, Y. , Yıldırım, İ. O. , Er, C. Ç. , Keskin, E. , Gülgöz, S. , & Özcan, O. (2025). Developing a scale for design thinking mindset and abilities: Measuring the course impact among multidisciplinary undergraduate students. International Journal of Technology and Design Education. Advance online publication. https://doi.org/10.1007/s10798-025-10015-0
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Guillen, G. , Sicevic, N. , Klock, A. C. T. , & Hamari, J. (2025). Digital Games For Conflict Mediation: a Study on The Developers’ Responsibility Practices and The Way Forward. InProceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems(pp. 1-11). Article 191 ACM. https://doi.org/10.1145/3706599.3720054
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Jabari, S. , Slezas, A. , Demircan, B. , Sarkar, S. , & Genç, Ç. (2025). Druid: (Re)connecting with Nature through Computational Fashion Wearables. InCHI EA ’25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems(pp. 1-7). ACM. https://doi.org/10.1145/3706599.3720310
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de Villiers Bosman, I. , Bujić, M. , Cosio, L. D. , ‘Oz’ Buruk, O. , Jørgensen, K. , & Hamari, J. (2025). Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness. VIRTUAL REALITY, 29(2), Article 49. https://doi.org/10.1007/s10055-025-01129-w
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Bujic, M. (2025). Embodying VR avatars as a dynamic (para)social interaction: Towards a future research agenda. In L. Evans (Ed. ), Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence(pp. 117-129). Emerald Publishing. https://doi.org/10.1108/978-1-83549-376-220251018
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Ilves, M. , Syrjämäki, A. H. , Olsson, T. , Kiskola, J. , Isokoski, P. , Rantasila, A. , Bente, G. , & Surakka, V. (2025). Emotion labelling strengthens readers’ emotional responses to online messages. Behaviour & information technology, 44(9), 1860-1871. https://doi.org/10.1080/0144929x.2024.2379552
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Nummenmaa, T. , Laato, S. , Chambers, P. , Yrttimaa, T. , Vastaranta, M. , Buruk, O. T. , & Hamari, J. (2025). Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth. International Journal of Human-Computer Interaction, 41(8), 4668-4684. https://doi.org/10.1080/10447318.2024.2352922
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Ninaus, M. , Dresen, V. , Huber, S. E. , Kiili, K. , Dondio, P. , Weiss, E. M. , & Moeller, K. (2025). Enhancing Situational Mastery Experience and Willingness to Learn with Game Elements in Children with Specific Learning Disorders. Mind, Brain, and Education. Advance online publication. https://doi.org/10.1111/mbe.70016
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Vihriälä, T. A. , Lintula, L. , Raisamo, R. , & Virkki, J. (2025). Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies. Universal Access in the Information Society, 24, 1239-1254. https://doi.org/10.1007/s10209-024-01128-9
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Macey, J. , Adam, M. , Hamari, J. , & Benlian, A. (2025). Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective. International Journal of Human-Computer Interaction, 41(7), 4067-4080. https://doi.org/10.1080/10447318.2024.2346690
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Merilampi, S. , Toriseva, M. , Huhtasalo, J. , Jyräkoski, T. , Virkki, J. , Lehtinen, T. , & Leino, M. (2025). Expanding mobile robot applications in care environments: client perspectives for added guidance. Advanced Robotics, 39(12), 765-776. https://doi.org/10.1080/01691864.2025.2527328
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Kiskola, J. , Olsson, T. , Syrjämäki, A. H. , Rantasila, A. , Ilves, M. , Isokoski, P. , & Surakka, V. (2025). Expected behavioural effects of alerts to impolite online news commenters: the impact of previous commenter’s politeness and guidance features. Behaviour & information technology, 1-21. Advance online publication. https://doi.org/10.1080/0144929X.2025.2485394
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Kiran, U. , Khan, N. F. , Murtaza, H. , Farooq, A. , & Pirkkalainen, H. (2025). Explanatory and predictive modeling of cybersecurity behaviors using protection motivation theory. Computers and Security, 149, Article 104204. https://doi.org/10.1016/j.cose.2024.104204
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Kiili, C. , Kiili, K. , Räikkönen, E. , & Coiro, J. (2025). Explicit video-based instruction enhanced students’ online credibility evaluation skills: Did storifying instruction matter? Computers and Education, 229, Article 105252. https://doi.org/10.1016/j.compedu.2025.105252
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Ferreira, A. , Lima, D. A. , Oliveira, W. , Bittencourt, I. I. , Dermeval, D. , Reimers, F. , & Isotani, S. (2025). Exploring Brazilian Teachers’ Perceptions and a priori Needs to Design Smart Classrooms. INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 35, 914-965. https://doi.org/10.1007/s40593-024-00410-4
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Marji, N. , Thibault, M. , & Hamari, J. (2025). Fantastical cities: A systematic review of the architectural imaginary. Futures, 170, Article 103611. https://doi.org/10.1016/j.futures.2025.103611
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Lehtinen, A. , Veermans, K. , & Jaakkola, T. (2025). Finnish pre-service primary and science teachers’ motivations to enrol into teacher education and their perceptions of teaching. EUROPEAN JOURNAL OF TEACHER EDUCATION. Advance online publication. https://doi.org/10.1080/02619768.2025.2484756
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Guo, Y. M. , Nah, F. F. -H. , Xi, N. , & Poole, M. (2025). Flow, Immersion, and Presence: Creating Virtual Reality and Engagement in the Era of Ubiquitous and Intelligent Technologies. AIS Transactions on Human-Computer Interaction, 17(3), 333-342. https://doi.org/10.17705/1thci.00227
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Oliveira, W. , & Hamari, J. (2025). Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda. International Journal of Human-Computer Interaction. Advance online publication. https://doi.org/10.1080/10447318.2025.2470279
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Sakif, M. M. , Ihalainen, T. , Merilampi, S. , Vuohijoki, T. , Raumonen, P. , & Virkki, J. (2025). From Bracelets to Hoodies: Exploring Embedded Multimodal Assistive Controllers. In2025 10th International Conference on Smart and Sustainable Technologies, SpliTech 2025IEEE. https://doi.org/10.23919/SpliTech65624.2025.11091708
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Hirvonen, H. , Kiili, K. , & Kiili, C. (2025). Full ADHD Health Literacy Game: Identification with the Game’s Main Character. In P. D’souza, H. Tang, N. Xi, & J. Hamari (Eds. ), Proceedings of the 9th International GamiFIN Conference Ylläs, Finland, April 1-4, 2025(pp. 44-60). (CEUR Workshop Proceedings; Vol. 4012). CEUR-WS. https://ceur-ws.org/Vol-4012/paper4.pdf
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Zhang, Y. , Xi, N. , Liang, C. , Ma, Y. , Hong, W. , Wang, X. , & Hamari, J. (2025). Gamification for elderly well-being: Effects on experience and engagement. Technological Forecasting and Social Change, 217, Article 124155. https://doi.org/10.1016/j.techfore.2025.124155
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Ahmad, A. , Fernandez Galeote, D. , Xi, N. , & Hamari, J. (2025). Gamification of Personal Finance: A Systematic Literature Review. InPACIS 2025 ProceedingsArticle 1930 (Pacific Asia Conference on Information Systems (PACIS)). Association for Information Systems. https://aisel.aisnet.org/pacis2025/general_topic/general_topic/20
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Chambers, P. , Laato, S. , Yoshida, H. , Yrttimaa, T. , Liimatainen, K. , Uhlgren, V. -V. , Hamari, J. , Hujala, T. , Vastaranta, M. , & Nummenmaa, T. (2025). Gamified augmented reality for data collection in urban forests. Urban Forestry & Urban Greening, 113, Article 129036. https://doi.org/10.1016/j.ufug.2025.129036
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D’Souza, P. , Tang, H. , Xi, N. , & Hamari, J. (Eds. ) (2025). GamiFIN Conference 2025: Proceedings of the 9th International GamiFIN Conference. (CEUR Workshop Proceedings; Vol. 4012). CEUR-WS. https://ceur-ws.org/Vol-4012/
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Peters, J. (2025). Generative AI and the avant-garde: bridging historical innovation with contemporary art. AI AND SOCIETY. Advance online publication. https://doi.org/10.1007/s00146-025-02410-x
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Altarriba Bertran, F. , Buruk, O. O. , Márquez Puig, J. , & Hamari, J. (2025). How Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest Interactions. InCHI 2025 – Proceedings of the 2025 CHI Conference on Human Factors in Computing SystemsArticle 742 ACM. https://doi.org/10.1145/3706598.3713151
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Spors, V. , Buruk, O. , & Hamari, J. (2025). Human-Nature Relationships through Video Games: An Exploration of Players’ Sense-Making. InCHI 2025 – Proceedings of the 2025 CHI Conference on Human Factors in Computing SystemsArticle 772 ACM. https://doi.org/10.1145/3706598.3713207
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Käpylä, J. , & Palvalin, M. (2025). Integrating peer assessment into experiential learning: the validity and learning benefits of peer assessment in reading circle discussions. ASSESSMENT AND EVALUATION IN HIGHER EDUCATION. Advance online publication. https://doi.org/10.1080/02602938.2025.2566659
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Gursesli, M. C. , Guazzini, A. , Thawonmas, R. , Valenti, C. , Duradoni, M. , & Thawonmas, R. (2025). Internet Gaming Disorder and Psychological Distress: a PRISMA systematic review. Heliyon, 11(12), Article e43518. https://doi.org/10.1016/j.heliyon.2025.e43518
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Hamari, J. , Klock, A. C. T. , Xi, N. , & Morschheuser, B. (2025). Introduction to the Gamification Minitrack. In T. X. Bui (Ed. ), Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025(pp. 1430). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://doi.org/10.24251/HICSS.2025.172
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Oliveira, W. , & Dantas Scaico, P. (2025). Introduction to the Minitrack on Computing Education. In T. X. Bui (Ed. ), Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025(pp. 4725-4726). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/109415
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Oliveira, W. , Aura, I. , Hamari, J. , & Altmeyer, M. (2025). Introduction to the Minitrack on Game-based Learning. In T. X. Bui (Ed. ), Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025(pp. 4873-4874). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/109433
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Pereira Perez, F. , Oliveira, W. , Corrêa de Lima, A. , de Castro Junior, A. A. , & Hamari, J. (2025). Investigating the Use of Competition and Cooperation-based Gamification in Computing Education: A Qualitative Study. In T. X. Bui (Ed. ), Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025(pp. 4895-4904). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/109436
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Haapaniemi, R. (2025). Materiaalisuus kääntämisessä ja kääntämisen tutkimuksessa. Mikael : Kääntämisen ja tulkkauksen tutkimuksen aikakauslehti, 18(1), 105-110. https://doi.org/10.61200/mikael.156612
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Haapaniemi, R. (2025). Materiality in Translation Theory and Practice: A semiotic perspective on the materiality of texts in the translation process. (Tampere University Dissertations – Tampereen yliopiston väitöskirjat; Vol. 1160). Tampere University. https://urn.fi/URN:ISBN:978-952-03-3750-6
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Dong, X. , Zvereva, G. , Wen, X. , & Xi, N. (2025). More Polite, More Immoral: How Does Politeness in Service Robots Influence Consumer Moral Choices? The Service Industries Journal. Advance online publication. https://doi.org/10.1080/02642069.2025.2453676
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Li, Z. , Buruk, O. O. , Bujic, M. , Kerous, B. , & Hamari, J. (2025). Natural Manipulation of Virtual Reality: The Effects of Kinesthetic Gloves with Force Feedback on User Performance and Experience for Accurate 3D Object Manipulation. International Journal of Human-Computer Studies, 199, Article 103507. https://doi.org/10.1016/j.ijhcs.2025.103507
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Tyrväinen, O. , Pirkkalainen, H. , Salo, M. , & Karjaluoto, H. (2025). Overloaded yet addicted? A meta-analysis of the outcomes of social media overload. Telematics and Informatics, 98, Article 102247. https://doi.org/10.1016/j.tele.2025.102247
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Macey, J. , Mattinen, T. , & Hamari, J. (2025). Paying, Playing, and Spectating: Relationships Between Digital Game Play and Spectating Esports. Games and Culture. Advance online publication. https://doi.org/10.1177/15554120251376073
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Li, W. , Kerous, B. , Xi, N. , & Hamari, J. (2025). Performance-Influencing Factors in Esports: A Review. In P. D’Souza, H. Tang, N. Xi, & J. Hamari (Eds. ), Proceedings of the 9th International GamiFIN Conference(pp. 250-266). (CEUR Workshop Proceedings; Vol. 4012). CEUR-WS. https://urn.fi/URN:NBN:fi:tuni-202509038928
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Varol, A. , Motlagh, N. H. , Leino, M. , & Virkki, J. (2025). Performance of Large Language Models Across Edge and Cloud Platforms in Smart Spaces. In2025 10th International Conference on Smart and Sustainable Technologies, SpliTech 2025IEEE. https://doi.org/10.23919/SpliTech65624.2025.11091771
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Fernández Galeote, D. , Gabrielaitis, L. , Guillén, G. , & Hamari, J. (2025). Play, games, and gamification to support sustainability transitions: a scoping review and research agenda. Environmental Innovation and Societal Transitions, 57, Article 101025. https://doi.org/10.1016/j.eist.2025.101025
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Mattinen, T. , Macey, J. , & Hamari, J. (2025). Play, Pay, Profit: Exploring When Gaming Becomes Gambling. InConference Proceedings of DiGRA 2025: Games at the Crossroads(DiGRA). DiGRA. https://doi.org/10.26503/dl.v2025i2.2436
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Määttä, S. , Hannula-Sormunen, M. , Kiili, K. , Halme, H. , Koskinen, A. , & McMullen, J. (2025). Promoting 5th Grade Students’ Spontaneous Focusing on Quantitative Relations. Journal of Experimental Education, 93(3), 451-477. https://doi.org/10.1080/00220973.2024.2348795
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Cordova, K. , Tome Klock, A. , & Gasparini, I. (2025). Prototyping and Evaluating a Support Network for Female STEM Students through Participatory Practices. InProceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025(pp. 6930-6939). (Proceedings of the Annual Hawaii International Conference on System Sciences). Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/109677
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Tandon, A. , Laato, S. , Islam, N. , & Dhir, A. (2025). Social comparisons at social networking sites: how social Media-induced fear of missing out and envy drive compulsive use. INTERNET RESEARCH, 35(2), 691-718. https://doi.org/10.1108/INTR-10-2022-0770
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Agic, S. , Chambers, L. , Thibault, M. , & Idone Cassone, V. (2025). Speculative Design and Playable Cities: Co-designing a Mindshift in Sustainable Urban Mobility through Urban Gamification. 415-419. Abstract from 28th International Academic Mindtrek Conference, Mindtrek 25, Tampere, Finland. https://doi.org/10.1145/3757980.3762122
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Jyräkoski, T. , Huhtasalo, J. , Vihriälä, T. , Kangasniemi, M. , Saari, S. , & Marttila, K. (2025). Teknologialla osallisuutta, toimintakykyä ja asiakaslähtöistä palvelua kehitysvammaisten henkilöiden arjessa. In E. Varamäki, S. Uusimäki, S. Päällysaho, & M. Karvonen (Eds. ), SEAMK–SAMK–CENTRIA: Tutkimusfoorumi 2025(pp. 493-505). (Seinäjoen ammattikorkeakoulun julkaisusarja A. Tutkimuksia; No. 44). Seinäjoen ammattikorkeakoulu. https://urn.fi/URN:NBN:fi-fe2025052855385
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Huhtasalo, J. , Leino, M. , Jyräkoski, T. , Virkki, J. , & Merilampi, S. (2025). Teknologian rooli työhyvinvoinnin tukemisessa: Uudet ratkaisut sosiaali- ja terveysalan ammattilaisten kuormituksen vähentämiseksi. In E. Varamäki, S. Uusimäki, S. Päällysaho, & M. Karvonen (Eds. ), SEAMK–SAMK–CENTRIA: Tutkimusfoorumi 2025(pp. 47-58). (Seinäjoen ammattikorkeakoulun julkaisusarja A. Tutkimuksia; No. 44). Seinäjoen ammattikorkeakoulu. https://urn.fi/URN:NBN:fi-fe2025052855385
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Thibault, M. , Perna, V. , & Opriomolla, A. (2025). Ten Points for Urban Play: a Multidisciplinary Approach. ID&A interaction Design & Architecture(S), (64), 197-230. https://doi.org/10.55612/s-5002-064-005
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Dhanakoses, K. , Pavavimol, T. , & Issarasak, S. (2025). The codesign process of virtual simulation games in medical education: a case study of the ER-VIPE platform. CoDesign. Advance online publication. https://doi.org/10.1080/15710882.2025.2515222
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Issabek, A. , Oliveira, W. , Hamari, J. , & Bogdanchikov, A. (2025). The effects of demographic factors on learners’ flow experience in gamified educational quizzes. SMART LEARNING ENVIRONMENTS, 12(1), Article 25. https://doi.org/10.1186/s40561-025-00378-1
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dos Santos, L. F. , Oliveira, W. , Corrêa de Lima, A. , de Castro Junior, A. A. , & Hamari, J. (2025). The Effects of Gamification on Learners’ Engagement According to Their Gamification User Types. Technology, Knowledge and Learning. Advance online publication. https://doi.org/10.1007/s10758-025-09866-2
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Oliveira, W. , Dantas Scaico, P. , Hamari, J. , Li, Z. , & Shi, L. (2025). The Effects of Gamification on Students’ Flow Experience. Journal of Computer Assisted Learning, 41(5), Article e70120. https://doi.org/10.1111/jcal.70120
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Oliveira, W. , Dantas Scaico, P. , & Hamari, J. (2025). The Effects of Gamification on Students’ Sense of Accomplishment: A Controlled Experimental Study. InProceedings of the 9th International GamiFIN Conference(pp. 18-29). (CEUR Workshop Proceedings; Vol. 4012). CEUR-WS. https://ceur-ws.org/Vol-4012/paper2.pdf
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Sillberg, C. , Siqueira de Cerqueira, J. , Sillberg, P. , Kemell, K. -K. , & Abrahamsson, P. (2025). The EU AI Act is a Good Start But Falls Short. InSoftware Business: 5th International Conference, ICSOB 2024, Utrecht, The Netherlands, November 18–20, 2024, Proceedings(pp. 114-130). (Lecture Notes in Business Information Processing; Vol. 539 LNBIP). https://doi.org/10.1007/978-3-031-85849-9_10
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Thibault, M. , & Haapaniemi, R. (2025). The Inner Life of Avatars: Translating Emotions to Gameplay in Digital Games. In M. Gamrat (Ed. ), Translating Human Inner Life In and Between the Arts: A Semiotic Approach to the Emotions and the Process of Translation(pp. 49-70). (Bloomsbury Studies in Translation). Bloomsbury Academic. https://urn.fi/URN:NBN:fi:tuni-2025102910187
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Fernández Galeote, D. , Spors, V. , Cardinale, A. , Scartapenna, A. , Buruk, O. O. , & Hamari, J. (2025). The limits to sustainability: views and tensions expressed by future leaders for change. ENVIRONMENTAL EDUCATION RESEARCH, 31(7), 1313-1334. https://doi.org/10.1080/13504622.2024.2409955
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