Publications

Selected publications from the past few years

For full publication lists, please check the team members’ Google Scholar pages: Thomas Olsson, Ekaterina Olshannikova, Jukka Huhtamäki, Sami Koivunen.

2021:

Koivunen, S., Olshannikova, E. and Olsson, T. (2021) Understanding Matchmakers’ Experiences, Principles and Practices of Assembling Innovation Teams. Journal of CSCW (ECSCW Contribution). Springer.

Olsson, T. and Väänänen, K. (2021) How does AI challenge design practice? Interactions magazine, ACM Press.

Pirkkalainen, H., Olshannikova, E., Olsson, T. and Huhtamäki, J. (2021) Examining Serendipitous Encounters and Self-Determination in Twitter-Enabled Innovation. Advances in Human-Computer Interaction. Hindawi.

Kiskola, J., Olsson, T., Väätäjä, H., Syrjämäki, Aleksi H., Rantasila, A., Isokoski, P., Ilves, M. and Surakka V. (2021) Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

2020:

Olsson, T., Jarusriboonchai, P., Woźniak, P., Paasovaara, S., Väänänen K., Lucero A. (2020) Technologies for enhancing collocated social interaction: review of design solutions and approaches. Computer Supported Cooperative Work (CSCW)

Olsson, T., Huhtamäki, J., Kärkkäinen, H. (2020) Directions for Professional Social Matching Systems. Communications of the ACM.

Olshannikova, E., Olsson, T., Huhtamäki, J., Paasovaara, S., & Kärkkäinen, H. (2020). From Chance to Serendipity: Knowledge Workers’ Experiences of Serendipitous Social Encounters. Advances in Human-Computer Interaction. Hindawi.

Huhtamäki, J., Olsson, T., and Laaksonen S. (2020) Facilitating Organizational Fluidity with Computational Social Matching. In: Lehtimäki, H. et al. (eds) Society as an Interaction Space: A Systemic Approach. Springer, 2020.

Huhtamäki, J. and Olsson, T. (2019) Sosiaalinen sovittaminen – “työelämän tinder” tuuppaa tietotyöläisen entistä parempiin verkostoyhteyksiin. In: Jalonen, H. et al. (eds) Arvostustalous – Datasta merkityksellisiä kokemuksia. Vastapaino, 2020 (forthcoming).

2019:

Koivunen, S., Olsson, T., Olshannikova, E. and Lindberg, A. (2019) Understanding Decision-Making in Recruitment: Opportunities and Challenges for Information Technology. In Proceedings of the ACM Group conference 2019.

Mitchell, R. and Olsson, T. (2019) Facilitating the First Move: Exploring Inspirational Design Patterns for Easing Initiation of Social Encounters. In proceedings of Communities and Technologies 2019. ACM Press.

Skenderi, E., Olshannikova, E., Olsson, T., and Huhtamäki, J., Koivunen, S. and Huttunen, H. (2019) Investigation of Egocentric Social Structures for Diversity-Enhancing Followee Recommendations. In proceedings of the ExHum workshop in conjunction with ACM Conference on User Modelling, Adaptation And Personalization (UMAP’19).

Koelle, M., Olsson, T., Mitchell, R., Williamson, J. and Boll, S. (2019) What is (Un)Acceptable? – Thoughts on Social Acceptability in HCI Research. Interactions magazine, ACM Press.

Olshannikova, E., Olsson, T., Huhtamäki, J. and Peng, Y. (2019) Scholars’ Perceptions of Relevance in Bibliography-based People Recommender System (2019) Journal of Computer Supported Cooperative Work.

Olsson, T., Jarusriboonchai, P., Woźniak, P., Paasovaara, S., Väänänen, K. and Lucero, A. (2019) Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches. Journal of Computer Supported Cooperative Work (2019).

2018 and older:

Wallbaum T., Matviienko A., Ananthanarayan, S., Olsson, T., Heuten, W. and Boll, S. (2018). Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18).

Koelle, M., Boll, S., Olsson, T., Williamson, J., Profita H., Kane, S. and Mitchell, R. (2018). (Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18).

Olshannikova, E., Olsson, T., Huhtamäki, J., & Kärkkäinen, H. (2017). Conceptualizing Big Social Data. Journal of Big Data, 4(1), 3.

Paasovaara, S., Jarusriboonchai, P. and Olsson, T. (2017). Understanding collocated social interaction between Pokémon GO players. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM ’17). ACM.

Mitchell, R. and Olsson, T. (2017). Barriers for Bridging Interpersonal Gaps: Three Inspirational Design Patterns for Increasing Collocated Social Interaction. In Proceedings of the 8th International Conference on Communities and Technologies (C&T ’17). ACM.

Jarusriboonchai P., Malapaschas, A., and Olsson, T. (2016) Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM.

Jarusriboonchai, P., Malapaschas, A., Olsson, T. and Väänänen K. (2016). Increasing Collocated People’s Awareness of the Mobile User’s Activities: a Field Trial of Social Displays. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW ’16). ACM.

Paasovaara, S. and Olsson, T. (2016) Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (p. 26). ACM.

Paasovaara, S., Olshannikova, E., Jarusriboonchai, P., Malapaschas, A., and Olsson, T. (2016) Next2You: a proximity-based social application aiming to encourage interaction between nearby people. In Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (pp. 81-90). ACM.

Jarusriboonchai, P., Olsson T., Lyckvi, S L., and Väänänen K. (2016). Let’s take photos together: exploring asymmetrical interaction abilities on mobile camera phones. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI ’16). ACM.