To see a list of recent publications, click on the year.
2017 2018
Kriz Willy C., Harviainen J. Tuomas, Clapper Timothy C.. (2018). Game science : Foundations and perspectives. Simulation & Gaming 49 (3), 199-206.
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Henttonen P. (2018). Palapelin palat. Faili 2018 (2), 41.
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Henttonen P. (2018). Arkistonhoitajasta aktivistiksi. Faili 2018 (2), 23-24.
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Kultima Annakaisa. (2018). Game Design Praxiology. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1885).
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Bordi Laura, Okkonen Jussi. (2018). Informaatioergonomian näkökulma tietotyöhön. Impulsseja – Kalevi Sorsa -säätiön julkaisuja 30.5.2018.
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Sihvonen Mika. (2018). Interactive Digital Learning in a University Lecture Room. Teoksessa Bajić, M, Dohn, NB, de Laat, M, Jandrić, P & Ryberg, T (toim.) Proceedings of the 11th International Conference on Networked Learning 2018, 96-103.
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Savolainen, Reijo. (2018). Pioneering models for information interaction in the context of information seeking and retrieval. Journal of documentation 74 (5), 966-986.
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Savolainen Reijo. (2018). Information-seeking processes as temporal developments : comparison of stage-based and cyclic approaches. Journal of the Association for Information Science and Technology 69 (6), 787-797.
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Brown, A.M.L.; Stenros, J.. (2018). Adult Play: The Dirty Secret of Grown-Ups. Games and culture 13 (3), 215-219.
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Stenros Jaakko, Bowman Sarah Lynne. (2018). Transgressive Role-Play. Teoksessa Zagal José P, Deterding Sebastian (toim.) Role-playing Game Studies : A Transmedia Approach. New York: Routledge, 411-424.
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MacCallum-Stewart Esther, Stenros Jaakko, Björk Staffan. (2018). The Impact of Role-Playing Games on Culture. Teoksessa Zagal José P, Deterding Sebastian (toim.) Role-playing Game Studies : A Transmedia Approach. New York: Routledge, 172-187.
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Brown Ashley M L, Stenros Jaakko. (2018). Sexuality and the Erotic in Role-Play. Teoksessa Zagal José P, Deterding Sebastian (toim.) Role-playing Game Studies : A Transmedia Approach. New York: Routledge, 425-439.
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Harviainen J Tuomas, Bienia Rafael, Brind Simon, Hitchens Michael, Kot Yaraslau I, MacCallum-Stewart Esther, Simkins David W, Stenros Jaakko, Sturrock Ian. (2018). Live-Action Role-Playing Games. Teoksessa Zagal José P, Deterding Sebastian (toim.) Role-playing Game Studies : A Transmedia Approach. London and New York: Routledge, 87-106.
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Bordi Laura, Okkonen Jussi, Mäkiniemi Jaana-Piia, Heikkilä-Tammi Kirsi. (2018). Communication in the Digital Work Environment : Implications for Wellbeing at Work. Nordic Journal of Working Life Studies 8 (S3), 29-48.
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Sormunen E, González-Ibáñez R, Kiili C, Leppänen P, Mikkilä-Erdmann M, Erdmann N, Escobar-Macaya M. (2018). A Performance-Based Test for Assessing Students’ Online Inquiry Competences in Schools. Teoksessa Kurbanoğlu S., Boustany J., Špiranec S., Grassian E., Mizrachi D., Roy L. (toim.) Information Literacy in the Workplace : ECIL 2017: Springer Verlag, 673-682. (Communications in Computer and Information Science 810).
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Harviainen J. Tuomas. (2018). Connections and Correspondences in Simulation/Gaming. Simulation & Gaming 49 (2), 95-97.
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Alamettälä, T.; Sormunen, E.. (2018). Lower Secondary School Teachers’ Experiences of Developing Inquiry-Based Approaches in Information Literacy Instruction. Teoksessa Kurbanoğlu S., Boustany J., Špiranec S., Grassian E., Mizrachi D., Roy L. (toim.) Information Literacy in the Workplace. ECIL 2017.: Springer Verlag, 683-692. (Communications in Computer and Information Science 810).
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Henttonen Pekka. (2018). Joko TOSta on kymmenen vuotta. Faili 2018 (1), 9-11.
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Vesa Mikko, den Hond Frank, Harviainen J. Tuomas. (2018). On the Possibility of a Paratelic Initiation of Organizational Wrongdoing. Journal of Business Ethics.
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Mikkonen Teemu. (2018). Justifying the use of Internet sources in school assignments on controversial issues. Information Research 23 (1), 781.
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Paavilainen Janne, Korhonen Hannu, Koskinen Elina, Alha Kati. (2018). Heuristic Evaluation of Playability : Examples from Social Games Research and Free-to-Play Heuristics. Teoksessa Drachen Anders, Mirza-Babaei Pejman, Nacke Lennart (toim.) Games User Research. New York: Oxford University Press, 257-280.
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Savolainen Reijo. (2018). Self-determination and expectancy-value : comparison of cognitive psychological approaches to motivators for informattion seeking about job oportunities. Aslib Journal of Information Management 70 (1), 123-140.
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Harviainen Tuomas, Rapp Amon. (2018). Multiplayer online role-playing as information retrieval and system use : An ethnographic study. Journal of Documentation 74 (3), 624-640.
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Kultima Annakaisa, Stenros Jaakko (toim.). (2018). Minun pelihistoriani : Henkilökohtaisia tarinoita suomalaisten pelaamisesta ja leikkimisestä. Tampere. (TRIM Research Reports 25): Tampereen yliopisto.
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Macey Joseph, Hamari Juho. (2018). Investigating relationships between video gaming, spectating esports, and gambling. Computers in Human Behavior 80, 344-353.
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Heinström Jannica, Sormunen Eero. (2016). Students’ collaborative inquiry – Relation to approaches to studying and instructional intervention.. Journal of Information Science 42 (3), 324-333.
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Henttonen Pekka. (2016). Silkkaa asiaa. Faili 2016 (4), 44.
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Savolainen Reijo. (2016). Approaching the affective barriers to information seeking: the viewpoint of appraisal theory. Information Research 21 (4), 1603.
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Mäkinen Maarit, Sihvonen Mika. (2016). Maahanmuuttajien digivalmiuksien haasteita sekä ratkaisuja oppimisessa ja osallistumisessa. Teoksessa Viteli Jarmo, Östman Anneli (toim.) Tuovi 14 : Interaktiivinen tekniikka koulutuksessa 2016-konferenssin tutkijatapaamisen artikkelit. Tampere: Tampereen yliopisto, 13-19. (TRIM Research Reports 22).
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Ferro Nicola, Fuhr Norbert, Järvelin Kalervo, Kando Noriko, Lippold Matthias. (2016). User Studies in IR. Teoksessa Freire Juliana, Fuhr Norbert, Rauber Andreas (toim.) Reproducibility of Data-Oriented Experiments in e-Science (Dagstuhl Seminar 16041). Dagstuhl, Germany: Schloss Dagstuhl–Leibniz-Zentrum fuer Informatik, 152-157. (Dagstuhl Reports 6:1).
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Packalén Saara, Henttonen Pekka. (2016). Ambiguous Labels: Facet Analysis of Class Names in Finnish Public-Sector Functional Classification Systems. Knowledge Organization 43 (7), 490-501.
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Savolainen Reijo. (2016). Information seeking and searching strategies as plans and patterns of action: a conceptual analysis. Journal of Documentation 72 (6), 1154-1180.
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Savolainen Reijo. (2016). Elaborating the conceptual space of information-seeking phenomena. Information Research 21 (3), 720.
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Hartel Jenna, Savolainen Reijo. (2016). Pictorial metaphors for information. Journal of Documentation 72 (5), 794-812.
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Syvänen Antti, Mäkiniemi Jaana-Piia, Syrjä Sannu, Heikkilä-Tammi Kirsi, Viteli Jarmo. (2016). When does the educational use of ICT become a source of technostress for Finnish teachers?. Seminar.net. International Journal of Media, Technology & Lifelong Learning 12 (2), 95-109.
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Franssila Heljä. (2016). Enhancing information interaction as a means for situation awareness maintenance in mobile field work. Cognition, Technology and Work 18 (3), 567–582.
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Heinström, Jannica; Sormunen, Eero. (2016). Students’ collaborative inquiry – Relation to approaches to studying and instructional intervention. Journal of information science 42 (3), 324-333.
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Mäkinen Ilkka. (2016). Viipurin Suomalainen Kirjallisuusseura ja pitäjänkirjastojen perustamisaalto. Teoksessa Koskivirta Anu, Paavolainen Pentti, Supponen Sanna (toim.) Muuttuvien tulkintojen Viipuri. Helsinki: Viipurin Suomalainen Kirjallisuusseura, 175-192. (Viipurin Suomalaisen Kirjallisuusseuran toimitteita 18).
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Mäkinen Ilkka. (2016). “The world will be turned upside down, when even the maids are taught to write.” : Prejudices Against Teaching All People to Write in Nineteenth Century Finland. Teoksessa Edlund Ann-Catrine, Ashplant T G, Kuismin Anna (toim.) Reading and Writing from Below : Exploring the Margins of Modernity. Umeå: Umeå University & The Royal Skyttean Society, 25-39. (Northern studies monographs: Umeå University and the Royal Skyttean Society, 4).
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Kautto Tuija. (2016). Digikiri vaiko kiireessä hutilointia ja vatulointia?. FAILI 2016 (1), 35-37.
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Vakkari Pertti, Aabo Svanhild, Audunson Ragnar, Huysmans Frans, Kwon Nahyun, Oomes Marjolein, Sin Sei-ching Joanna. (2016). Patterns of perceived public library outcomes in five countries. Journal of Documentation 72 (2), 342-361.
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Mäkinen Ilkka, Järvelin Kalervo, Savolainen Reijo, Sormunen Eero. (2016). From library and information science through information studies to information studies and interactive media: emergence, expansion and integration of information studies at the University of Tampere illustrated in word clouds. Information Research 21 (1), paper memo4.
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Savolainen Reijo. (2016). Approaches to socio-cultural barriers to information seeking. Library & Information Science Research 38 (1), 52-59.
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Rousi Antti Mikael, Savolainen Reijo, Vakkari Pertti. (2016). A typology of music information for studies on information seeking. Journal of Documentation 72 (2), 265-276.
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