Accessible Culture 4 ECTS (Available 20.5.2021)

This course consists of four minimodules which focus on games, audio description, entertainment, and speech-to-text translation. After completing this course, the participant will have an overview of accessible culture and know how to make culture more accessible. This course is targeted especially at people working in the culture or media field.

The following minimodules are included to the course:

Games, gamification, serious games and accessibility

The thematic module focuses on visual accessibility in games and VR experiences. It briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs. Next, the lecture provides two main discussion points; 1. how most games are visually inaccessible, and how some mainstream games are accidentally accessible to large extent, and, 2. how games, and especially VR, experiences can be very valuable and allow access to life experiences that visually impaired individuals can’t easily access such as diving, mountain climbing, or even being a sniper in an army.

Audiodescription of art

  • The thematic module familiarizes the student with the audiodesciption (AD) of artistic products and venues of different kinds: art galleries, museums and theatre plays. The module introduces the production processes and the basic principles and guidelines for this type of AD and familiarizes the student with authentic examples of AD in museums around the world.

Entertainment and accessibility

  • The module will introduce the requirements and considerations for accessible entertainment, including going to a theater or museum, and watching a movie. As a part of this module, students will watch an accessible movie on YouTube and share their experiences in a learning diary reflecting on the many considerations and elements required to make a movie accessible to a large audience, including subtitling, audio descriptions, lighting etc.

Speech to text (subtitling)

  • The module covers the basic principles and methods of translating speech to text. Both human-led methods and automatic technologies are introduced, including subtitling/captioning, print interpreting, speech recognition, re-speaking.

 

Web Accessibility 3 ECTS 

This course consists of three minimodules which focus on technical and understandable web accessibility and user experience. After completing this course, the participant will have better understanding of what to consider in accessible web design. This course is targeted especially at people who are experienced web designers and want to expand their knowledge to accessibility.

Web accessibility I (technical)

  • The thematic modules Web accessibility I and II introduces guidelines and other standards related to web accessibility, such as Web Content Accessibility Guidelines (WCAG). The first module explains the web accessibility principles (POUR), but focuses on technical specifications, primarily explaining the WAI-ARIA, the Accessible Rich Internet Applications suite of web standards.

Web accessibility II (content)

  • The thematic modules Web accessibility I and II introduces guidelines and other standards related to web accessibility, such as Web Content Accessibility Guidelines (WCAG). The second module explains the web accessibility principles (POUR), but focuses on the content to make it readable and understandable, including requirements that address cognitive accessibility.

Accessibility and user experience

  • The module introduces the very basics of user experience evaluation in the context of human-technology interaction. Moreover, it will be described through concrete evaluation cases, how special characteristics of certain user groups may affect, and need to be taken into account in, the evaluation design. The examples will demonstrate field studies conducted with special user groups, such as individuals with developmental disabilities, visually impaired users, physically disabled users, and children.

 

Trends in Accessibility 4 ECTS 

This course consists of four minimodules which focus on AI, haptics, spoken interfaces, and trends in accessibility.  After completing this course, the participant will know what is happening right now in the accessibility research and accessibility field overall. This course is targeted especially to people who work in technical industry or with user interfaces.

Accessible AI

  • The thematic module briefly introduces the student to artificial intelligence (AI) and some of the ways in which AI is used to empower people with disabilities. Lectures focus on three cases; 1) communication and connection, 2) employment and 3) daily life. AI can empower people with disabilities, but there are also concerns about the diversity, inclusiveness, and accessibility of AI, which are also briefly addressed.

Haptics and gestures (gesture-based interfaces)

  • Technology overall, provides safe, controlled, predictable environment for individuals with developmental disabilities, and using gestures and haptic interaction allows input mechanisms that do not rely on traditional keyboards and mouse interfaces. In this module, several different applications of gestures-based and haptic interaction will be presented and the limitation and benefits of each will be discussed. Example applications will be a combination of those that are commercially available and those that are developed in various research projects across the world.

Spoken interfaces

  • The thematic module covers the main principles of speech-based human-technology interaction, focusing on spoken interfaces which facilitate accessibility. This includes both speech output (e.g., spoken prompts for people with visual disabilities) and speech input (e.g., speech control for physically disabled personnel).

Trends in accessibility research

  • From designing for disability, to designing for abilities and for augmenting human capabilities, this thematic module takes a broader look at the trends in research on accessibility with a focus on ideas, designs, prototypes, and products for the 21st century. The module will introduce ongoing research on Cyborgs, artificial limbs and augmentations, brain-computer interactions, AI, etc., through published research in HCI and accessibility, and other avenues. The module discusses how our understanding of human abilities is changing, and the different research trajectories from where we are today.

 

Accessible Language 5 ECTS

This course consists of five minimodules which focus on easy language, picture communication, subtitling, speech and audio to text, and machine translation. After this course, the participant will have the overall understanding of how language can be made more accessible. This course is targeted especially to people who work as translators or content producers.

 

Accessible Teaching 3 ECTS

This course consists of three minimodules which focus on accessibility legislation, accessible lectures, and accessible material production. After completing this course, the participant will have the skills and understanding to make teaching more accessible. This course is targeted especially  to teachers.

 

Accessible Media 4 ECTS

This course consists of four minimodules which focus on social media, language, television, and audio description. After completing this course, the participant will have the basic skills to translate e.g. visuals to text and produce more accessible media content. This course is targeted especially to people who work in the media.

Web Content Accessibility and Design 5 ECTS

This course consists of five minimodules which focus on technical and content web accessibility, HTML and site structure. After completing this course, the participant will have the basic skills to analyze the accessibility of a website design and create and modify accessible structures to websites. This course is targeted especially to people who aren’t very familiar with HTML or website design overall.

 

Accessible Visual Information 3 ECTS

This course consists of thee minimodules which focus on information visualization, translating visuals to text, and picture communication. After this course, the participant will have basic skills to produce accessible visual information and convert visual information into text form. This course is targeted especially to people who make visual information and data visualization.

 

Accessibility in AR, VR and Games 2 ECTS

This course consists of two minimodules which focus on games and current AR and VR technologies. After completing this course, the participant will be capable of taking accessibility more into account in AR, VR and Game environments. This course is targeted especially to people who work in media or technology field.

 

How to face disabled person? 2 ECTS

This course gives information of what it is like to be disabled and how the disabled people expect to be encountered. The course offers tips/hints about what to consider for example in online meetings related to accessibility. This course is targeted to everyone.